Кейт Вергона
you can fight like a krogan, run like a leopard, but you'll never be better that commander Shepard!
Пример: Jherek d'Tharashk, Human Warlock

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.

1) Jherek always looks haunted, as someone who does not get a lot of sleep. In truth, his sleep is often disturbed by nightmares.
2) Jherek is a blood relative of one of the 3 families of House Tharashk (I'm at work so I don't have the family name, but the ones with the less savory reputation). EDIT: Aashta is the name of his family branch.
3) Jherek came by his warlock powers because of a ritual carried out at his birth. His parents, members of a secret cult of the Dragon Below, offered their child to become the vessel to release one of the Lords of Dust. That particular cult now believes Jherek is their chosen one, a destiny he rejects.
4) Jherek proclaims that he does not believe in fate, he is a strong proponent of free-will. In truth, he fears that this is not the case, and that he cannot escape his terrible destiny. He seeks to avoid it at all costs.
5) Jherek believes that his powers are tainted by the dragon below, including that of his dragonmark (see secrets). However, if he does not use them consciously, they will erupt in a flash of anger or other emotion. His only recourse, then, is to use them to do some good, but as "evil" powers, they often leave his opponents dead at worst, and at best scarred physically or mentally.

Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.

1) Find a way to alter the destiny that his parents have set for him. This is the driving force in his life, other, lesser goals stem from this, such as routing or destroying other cults of the dragon below.
2) Avoid discovery, and by extention, persecution, of his dragonmark, and possibly find others like him. (Note: this may lead him into the arms of house Tarkanan, with whom he may feel sympathy, if not outright kinship.)

Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1) Jherek posseses an abberant dragonmark, that of the burning hands spell. As he is a warlock, and frequently spews magical energy from his hands, his power is not usually noticed as that odd, given that little is known by most of the populace about the powers and limitations of warlocks.
2) The ritual that took place during his birth made him a warlock, this much is true, but it was his parents who made the pact for him, and thus his soul is unburdened by any pact obligation. He is, however, a host to a dormant rakshasa servant of the lords of dust. This spirit is not powerful enough to wrest direct control over him (yet).

Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Haven't given this one enough thought yet.

Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1) Jherek remembers the day when, at the age if 14, he was inducted into his parents' cult cell, and told of his horrible destiny. From that night on, his sleep was never again restful.
2) The day Jherek left the Shadow Marches forever and turned his back on everything he'd ever known up to that point. Using money he had been saving, he bought discreet passage on a Houe Orien caravan to Aundair, from there he took the lightning rail to Sharn.
3) Jherek had forsworn the use of his walrlock powers. But as the weeks passed, he became more and more agitated, more stressed. In a burst of anger, he unleashed his power subconsciously during a fight in a bar when someone began pushing him. It was resolved to be an accident and most people assumed that he was a sorcerer still learning to control his powers (an idea he encouraged).

As an aside, I planned for some development for this character, and what bwcmd1 said kind of ties into it. Were the demon to be excorcised from Jherek(most likely by a servant of the Silver Flame), he would believe his warlock powers to be gone. However, were he to need them again, say, to save his companions, he would likely then call on the same Flame which had relieved him of his affliction, re-manifesting his Eldritch Blast as a beam of silver fire. Being touched by the flame in this manner would likely begin to change his outlook as well, notably by a shift in alignment from Chaotic Neutral to Chaotic Good.

@темы: я б для батюшки-царя создала бы ИНРИНРЯ, Хабаркультпросвет